S Tier Mind over MatterĪpart from being one of the most fun roleplays, mind over matter is also extremely powerful. Again, we don’t consider this a “perk”, it’s more of an alternate way of playing the game. ![]() Soon enough, everybody starts hating you and your mission is to build a machine that can wipe the whole galaxy out starts. Basically, you get to unlock a different game path that is primarily focused on making you the bad guy. Technically, we don’t consider this ascension perk a “perk” since it’s so game-changing. We suggest picking this perk last as it doesn’t have much benefit (only opinion) if the endgame crisis is not close. You get 50% damage to any endgame crisis and get an opinion boost from all empires. ![]() If you cranked up the difficulty of the endgame crisis to an x5, x10, or x25, this perk is a must. We find this perk pretty boring, but extremely necessary. If you want to play the game to the year 2500, Colossus Project is a must-pick. Basically, it comes down to killing pops since they are the main reason for the lag. One of the best ways to mitigate this is to destroy every planet you conquer. This is the dreaded endgame lag that is inherent in the Stellaris engine. ![]() If you ever tried to play Stellaris until the end (2500), you know that at around the year 2400, your game starts to get slower. Titans are basically superships that can be a benefit to your fleet, but the real reason why this perk is at the top is because of the ship called World Cracker. This ascension perk basically gets you the option to build Titans and more importantly, the World Cracker ship.
0 Comments
Leave a Reply. |